Writers: Christos Gage (Main Story) and Jed McKay (“Check In”)
Artists: Clayton Crain (Main Story) and Javier Garron (“Check In”)
Colorist: Israel Silva (“Check In”)
Letterer: VC’s Travis Lanham
Cover Artist: Clayton Crain
Spider-Geddon is written by Christos Gage and Dan Slott, with art from Jorge Molina, and is a new event from Marvel Comics. Serving as a sequel to Spider-Verse, it follows Spider-Man from Earth-616, along with other Spider-People throughout the multiverse, as they take on Morlun and his Inheritors once more.
WARNING: SPOILERS FOR MARVEL’S SPIDER-MAN (PS4)
Months after defeating Doctor Octopus, as well as losing his Aunt May, Peter Parker / Spider-Man from Earth-1048 seems to have his life under control for the most part. He and Mary Jane are once again in a steady relationship, and carrying on their routine as partners in crime-stopping. When facing a new super villain while on patrol, going by the name of Tarantula, Peter comes face to face with the Superior Spider-Man from Earth-616. What is he doing on this Earth, and what does he need Peter for? Also, how will Peter react when learning the identity of the Superior Spider-Man?
I have been greatly anticipating this issue for the past few months, and even more so after playing Marvel’s Spider-Man. The #0 issue of an event can always be exciting, but when it’s also serving as the introduction into the Marvel Comics canon for the main character of what many consider to be the game of the year? As Leonardio DiCaprio once said, “You had my curiosity, but now you have my attention.”
I personally have a lot of love for this issue, as it’s great to see what Insomniac’s Peter / Spidey has been up to after the events of the game. I’m really glad that Christos Gage is writing this event, because he did a phenomenal job with co-writing the game, and he continues to shine here. While the dialogue is a bit different due to the difference in mediums, you can still absolutely tell that these are the same characters from the game, and I’ve found myself on several occasions reading their lines in their voices.
The highlight of this issue was, as expected, the interaction between this Spider-Man and the Superior Spider-Man. While I wished a little bit that there would be more confusion and shock on his part, the way Peter took the reveal that Superior Spidey was Otto Octavius was done near-perfectly, especially when he was reminiscing about the events that happened in the game. Also, it allows for him to finally gain some closure about losing his world’s Otto to some degree, and it’s a very touching moment for the character.
The art is really interesting to me, and I go back and forth from liking it, to not liking it, and back to liking it. Some panels and pages I found incredibly beautiful, and others I found a little strange and unnatural-looking. Maybe it’s because Clayton Crain did the pencilling, inking, and coloring all on his own, or maybe it’s because there was a time crunch, but it’s a pretty mixed for me.
Also, as a bit of a side note, I’m not a fan of the inconsistent designs of things from the game. For example, in the small glimpses we get of Doctor Octopus and Oscorp Tower, they look nothing like how they did in Marvel’s Spider-Man. Maybe PlayStation and Insomniac didn’t show Crain what the designs looked like, as they weren’t shown to everyone until close to release, so hopefully that’s the case. If it isn’t, then I’m not sure what to say entirely.
Overall, this was a very well-done prelude to Spider-Geddon, and serves as a fantastic introduction to one of my new favorite versions of Peter Parker / Spider-Man. I greatly look forward to seeing how he factors into the event, and how his relationship with Superior Spider-Man develops. Spider-Geddon is nigh, everyone, and October 10th can’t come soon enough!