By Scott Peterson & Kelley Jones
Colorist Michelle Madsen
Letterer Rob Leigh
Cover Jones and Madsen
Warden Dave Wielgosz
Superintendent Jamie S. Rich
Batman cleaned up Arkham Asylum and had one villain left to go when he runs into Scarecrow. Typically, Dr. Crane doses Bruce heavily with his fear toxin. Batman was thrust into a world full of his worst fears. Punctuated by the psychedelic nature of his hallucination, while exploring inner fears and a complex with inadequacy, Bruce finds himself mentally fighting the likes of Jim Gordon and his childhood self.
As the initial effects of the toxin wear off, Crane, using the leverage of a hostage forces Batman to take the Scarecrow on one of his patrols. Scarecrow observes that Batman is essentially almost a big brother to Gotham, and he is almost insulted that he’s constantly bested the caped crusader. Finding patrols entirely boring, Scarecrow opts to change the stage and shows Bruce to the hostage. The game is set as the miniseries mounts up for an eye-opening showdown.
This was a fun issue, in my opinion, not sure if it’s by design but when Batman patrols are being subjected to the level of mundane that they outright BORE one of his premier villains I find myself chuckling. For me, a lifelong fanboy it makes me think of the line between Batman and the villains here in Gotham. Scope. Bruce does his best to make sure everyone he can save is saved. Few and far between will we have another issue that illustrates that very ideal than this.