The Die is Cast (Spider-Geddon #4 Comic Review)
Writers: Christos Gage and Dan Slott
Pencillers: Jorge Molina & Carlo Barberi
Inkers: Jay Leisten & José Marzan Jr.
Colorist: David Curiel
Letterer: VC’s Travis Lanham
Cover Artist: Jorge Molina
Variant Cover Artists: Joe Chiodo; Javier Garrón & David Curiel; Inhyuk Lee
Solus has been resurrected by the Inheritors, and not much hope seems to be left for the Spiders. As Miles and Otto attempt to come to a compromise, Spider-Norman and Spiders-Man attempt to enact their own psychotic plans for the greater good, which puts every other Web-Warrior in jeopardy. With no hope of saving Earth-616, the team tries to find any source they can to put an end to the Inheritors once and for all. How far are they willing to go to prevent their doom?
Last issue was nearly my breaking point for this event, and this issue continues to hold me right above the line drawn for tolerance. However, this book has a lot more merit than the previous one, and at least does a fine job of entertaining me as a reader. The story is still directionless to no end, and all the problems from the previous ones are still present, but there’s enough fluff for me to bear with it all.
The art is definitely better than the last issue’s, since Jorge Molina is back in the saddle for this one, and is far easier on the eyes. There’s still issues with character designs being rushed in appearance since this is a bi-weekly title, but still a big improvement from two weeks ago.
Characters actually start to feel like themselves again, especially the Insomniac/Earth-1048 Spider-Man. Last time he seemed so passive and willing to go along with Otto’s crazy plans, but in this one he gets a lot of shine and some small development, even highlighting a running gag of his from the game. It felt like there was genuine care for the characters this issue, and I hope it continues on for the next (and last) one.
Now it’s time for what you all probably came for, ripping into the bad stuff. Right off the bat, the ending of Spider-Force #3 is pretty much spoiled, which is incredibly baffling and eye-rolling. It only further accentuates the feeling of how this entire event is rushed and poorly planned, with no clear direction in any way whatsoever. This is very much shown in the story, as well, as I have no clue how the last issue will tie everything up and create a satisfying conclusion.
Spider-People STILL are being forgotten about between issues, as Peni Parker is nowhere to be found despite having a big role in the last one, and the same goes for Ben from Edge of Spider-Geddon #3. It feels as if the pot is massively overflowing, and nobody can seem to keep track of character continuity outside of the main ones. It cheapens the overall experience, and makes me feel apathetic towards finishing up the event.
Overall, Spider-Geddon #4 was at least a bit of an improvement in some aspects, but continues to perpetuate the issues the main title in the event has had for the past two months. The next and final issue will have to be far longer than the rest in order to bring it all home, and even then, I’m not sure if it will be the case. All we can do is wait a month and hope for the best, but until then, I’ll be enjoying all the tie-in books.
Summary A slight improvement from an art and character perspective, but still continues to be a story of white noise that has no direction in sight at all.